Where to find all the Tablet Fragments in Dragon Quest VII Reimagined

In this post you will learn where to locate each Tablet Fragment in Dragon Quest VII Reimagined, essential for progressing in the game.

Explore chests, find pots, and talk to specific NPCs. Revisiting islands is crucial So you don't miss anything!

The Tablet fragments in Dragon Quest VII Reimagined are fundamental items for story progression. Each completed set unlocks a new island in the past, allowing you to advance the campaign and alter the present. Without them positioned on the pedestal, the narrative simply cannot continue.

Tablet Fragments in Dragon Quest VII Reimagined

These pieces are scattered across different islands, both in the past and present. Some appear in chests, others inside pots and barrels, and many are given out after specific events or significant changes on the restored island. Many fragments only appear after you return to the location after resolving the main conflict.

In this guide, you will find out where all the Tablet Fragments are located in Dragon Quest VII Reimagined, organized by order of island unlocking, with a clear indication of the location and the condition required for each one to appear.

How do the fragments split?

How do the fragments break apart?
Image via Dragon Quest VII Reimagined

The Tablet Fragments in Dragon Quest VII Reimagined appear in three main colors:

  • Reds — directly linked to the main progression
  • Green islands unlock optional islands
  • Yellows — connected to side stories and extra content

They may be hidden in:

  • Common chests
  • Breakable pots and barrels
  • Rewards for resolving local conflicts
  • Areas of the present, even before the island was restored
  • Secondary dungeons off the main route

The most common mistake occurs when you believe you've completed an island just because you resolved the conflict in the past. In many cases, the final fragment awaits in the present, after complete restoration.

Estard

Before the first big trip, Estard is already delivering important pieces of information.

Initial total: 4 fragments

Fragment 1 – Estard Castle — underground area accessed during the initial exploration with Kiefer. Chest at the back of the restricted room.

Fragment 2 – Underground ruins. Side chest off the direct route from the main pedestal.

Fragment 3 – The mayor's house. Inside a pot that only becomes accessible after the first events in the ruins.

Fragment 4 – Shrine of Mysteries. Received after partially activating the central mechanism.

Classic trap here: leave the ruins and don't revisit the village.

First Island – Pilchard Bay

After fitting the first Tablet Fragments together in Dragon Quest VII Reimagined, you unlock Pilchard Bay in the past.

Total at this stage: 3 fragments

Past 

Fragment A — Village church, following a narrative sequence linked to the local conflict.

Fragment B — Coastal cave, chest near the end.

Present

Fragment C — House released only after complete restoration.

Established pattern: the past resolves, the present rewards.

Faraday Region

Total: 3 fragments

Past

1 — The island's lighthouse, after the main sequence.

2 — Dungeon linked to the central conflict, chest before the boss.

Present

3 — House accessible only after restoration.

Many people move on thinking it's over. It's not.

Emerald Coast

Total: 3 fragments

Past

1 — Ancient ruins, side chest off the main route.

2 — Reward after resolving the village's central event.

Present

3 — Delivered by an NPC whose dialogue changes after restoration.

Here in Dragon Quest VII Reimagined, Tablet Fragments begin to rely more on social progression than just dungeon exploration.

Mountain Settlement

Mountain Settlement
Image via Mountain Settlement

Total: 4 fragments

Past

1 — Detached house in the upper part of the village.

2 — Mountain cave, chest before the boss.

3 — Delivered automatically after the main conflict.

Present

4 — Interior of a reconstructed residence.

The first major point where you might leave thinking you've collected everything, only to realize you're missing that exact fragment of the gift.

Desert Kingdom

Total: 4 fragments

Past

1 — Palace, following the island's political advancement.

2 — Underground desert dungeon, side chest.

3 — Reward linked to the resolution of the central crisis.

Present

4 — Inside the restored palace.

Here the pattern becomes clear: solving the problem isn't enough. It needs to be revisited constantly.

Port City ARC

Total: 3 fragments

Past

1 — Port area, following a sequence linked to local commerce.

2 — Ship/dungeon, chest off the main route.

Present

3 — House rebuilt near the dock.

The Tablet Fragments in Dragon Quest VII Reimagined follow the same structural design: one in the social narrative, one in the dungeon, and one in the present.

Forest/Cursed Settlement 

Total: 4 fragments

Past

1 — Isolated house, available after an intermediate event.

2 — Forest Dungeon, side chest.

3 — Deliver after breaking the curse.

Present

4 — Residence that emerges only after complete restoration.

Many people get stuck here because a fragment only appears after speaking to a specific NPC again after the main scene.

Industrial City Arc

Industrial City Arc
Image via YouTube

Total: 4 fragments

Past

1 — Main factory, side room.

2 — Reward following a leadership conflict.

3 — Secondary dungeon unlocked after the mid-event.

Present

4 — Interior of a reconstructed building.

At this stage, the Tablet Fragments in Dragon Quest VII Reimagined become hidden behind returns to the same island.

Optional islands – Green fragments

The green fragments don't block the main campaign, but they unlock secondary islands. They appear in:

  • Long side quests after several islands have been restored
  • Dungeons revisited later
  • NPCs that only appear after a certain level of overall progress

Ignoring late revisits is the most common mistake.

Final search pattern

As you collect more than 40 Tablet Fragments in Dragon Quest VII Reimagined , the game begins to alternate between three stages on some islands:

1 — Solve in the past

2 — Collect in the present

3 — Return again after global advancement

The structure doesn't change, but the order can be confusing. The secret lies in systematic review: examine all the containers, talk to NPCs again after important events, and always return to the present before fitting new fragments onto the pedestal.

If a fragment is missing, it's almost always in one of these three places:

  • Unrevisited gift
  • Forgotten secondary dungeon
  • NPC with altered dialogue after key event

Following this logic, progress flows smoothly and without the frustration of staring at an empty pedestal without knowing what has been left behind.

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