Where to find all the REMs in Pragmata
REMs in Pragmata are holographic records found in the initial sectors, linked to fragments of Earth before the main events of the narrative. Each appears as a bright blue dot in specific areas and can be taken to Diana's shelter, where there is interaction with the collected material and recording within her space. Throughout the progression, these items appear on main routes and also on less obvious detours, requiring observation of the scenery at different heights and paths. Below, you can find a guide with the location of all of them. Check it out!

Sector 01 — Globo in the Main Control Lobby
At the start of Sector 01, the first contact with REM in Pragmata occurs in the Main Control Lobby, during Block 03. The path follows a linear route until a mandatory sequence, where an incomplete globe appears positioned in the central area. There is no lateral route here, as the path itself leads to the exact point of the encounter.
This REM (Remote Event) becomes visible during natural progression, without the need for detours. When proceeding through the main lobby corridor, the active scene appears automatically, and the object can be collected immediately after interacting with the event.
Section 01 — Crayons in the Concourse

In the same area, another REM in Pragmata appears in the Concourse. Pay attention to the left side of the main corridor before entering a room. Upon ascending a side staircase, a narrow ledge leads to an elevated area. At this point, there is a wall with a subtle glow indicating a hidden passage. As you approach it, the structure disappears, revealing the crayons on the floor just behind it.
Sector 02 — Basketball in the Shopping District
In the Shopping District, the third REM log in Pragmata appears after unlocking the first node in Block 02. The main path leads through corridors with obstacles and stacked boxes.
Right at the start of this open route, there's a stack of boxes positioned to the right. Behind them is the Basketball sign. While passing through the area, the hologram may briefly appear in the distance, indicating the exact point before direct access.
Sector 02 — Slide in Side Alley
Still in Sector 02, the fourth REM in Pragmata is located in Side Alley. Upon advancing through Block 03 and completing the progression node , a barrier appears preventing direct access to the item visible above. The correct path leads to a lower area. Descending, the route leads to a narrow side alley next to a building. At the end of this alley, there is an ascending system that leads to the elevated point where the Slide register is positioned.
Sector 02 — Skateboarding in the Business District
In the Business District, another REM in Pragmata appears in a more complex structure. The path begins near the security area of Block 04 , where there is a side barrier that can be removed with specific system interaction.
After opening the way, the route continues through an elevator with interactive panels. This elevator leads to a vertical structure with platforms distributed across different levels. At the highest level of this structure is the Skateboard sign.
Sector 02 — CRT TV at Lim Recycling Facility

The last of the six REMs in Pragmata is located in the Lim Recycling Facility. The path follows directly along the main progression of Block 05, past a room with moving conveyor belts.
In this area, the route continues through industrial corridors with metal structures and environmental obstacles. After passing through the next gate, the path splits into slight detours, but the main route leads to the point where the CRT TV appears. In some sections, small changes of direction lead to the exact location, but the recording is aligned with the main flow of the sector, without the need for prolonged detours.
Return to the shelter and use of the collected records
After gathering each REM in Pragmata, the items are stored in the inventory until they are returned to Diana's shelter. In her space, there is a delivery system where each record is displayed individually.
Upon delivery, the system converts each item into a physical version within the shelter. Additionally, Cabin Coins are generated, which are used in secondary activities related to the space.
With all six units reunited, the REM set in Pragmata for the initial sectors is complete. Each record found marks a specific point within the paths traveled, from linear areas to detours hidden behind structures and elevations.




