Discover the difficulty levels in South of Midnight.
South of Midnight , the new title from developer Compulsion Games , debuts with a broad accessibility approach. Set in a Southern Gothic , the game offers five difficulty levels. The campaign, starring Hazel , can be adjusted to suit the pace and skill of each player—from those who simply want to follow the narrative to those more demanding in terms of combat.

The variety of options reinforces the trend of making action games more inclusive. In addition to the four traditional modes, South of Midnight features the so-called...
Scryer Mode removes challenges and focuses on the story.
The first difficulty level available in South of Midnight is Scryer . Designed exclusively for those who want to follow the narrative, it eliminates almost all obstacles. Combat and platforming challenges become mere formalities, with total focus on the development of Hazel's story in the southern United States.
In this mode, healing points, called Health Coils, can be reused indefinitely. This is a suitable option for beginners, players facing accessibility barriers, or those who simply want to explore the game's visual universe.

Healer offers light combat with a narrative focus.
Above the Scryer mode, South of Midnight features Healer mode . This setting is considered the traditional "easy" difficulty. Combat is more prominent, though still accessible. Players can be defeated and forced to restart at checkpoints, which adds a slight sense of progression.
Just like in Scryer mode, healing points remain available for multiple uses, contributing to fluid gameplay. Ideal for those who want to get a little more involved in combat, but still keep the main focus on the story.
Weaver balances challenge and accessibility.
For those seeking a more complete experience, Weaver mode is the default setting in South of Midnight . It offers a balance between narrative and difficulty, requiring attention in combat and exploration. From this level onwards, Health Coils can only be used once.
It's the recommended choice for most players, especially those playing the title for the first time. The pace is progressive, with the combat and movement systems being introduced gradually.

Grand Weaver demands mastery of combat.
The highest difficulty level among the patterns is Grand Weaver . In South of Midnight, this setting intensifies combat and makes enemies more resilient and aggressive. There is also an increased spawn rate for creatures and more intense environmental challenges.
Experienced players familiar with action games will find this mode a challenge worthy of their skill. Grand Weaver is designed for those seeking a demanding experience from the very first minutes of gameplay.
Custom Tapestry allows for complete customization.
The unique feature of South of Midnight lies in its fifth difficulty mode: Custom Tapestry . This is a fully adjustable setting that allows you to modify more than ten game parameters. You can change the damage received and dealt, the strength of enemies, the regeneration of healing points, and even the invulnerability of allies.
Among the available options is "Crouton Invincibility," which prevents Hazel's companion —essential for solving certain puzzles—from taking any damage. This makes it easier to progress through specific sections and can be useful for those who find time-limited puzzles difficult.

Changes can be made at any time.
Another praised aspect of South of Midnight is the ability to change the difficulty during the campaign. Simply access the pause menu to adjust the experience according to the player's performance or preference.
This flexibility ensures that no one gets stuck at a specific point due to difficulty, while maintaining a fluid pace for the story. According to the developer, changes made during combat reset the scenario, preventing them from being exploited for immediate tactical advantage.
The best choice to start with is Weaver mode.
Although South of Midnight offers multiple options, the most balanced recommendation is to start with Weaver mode . The learning curve is friendly and the mechanics are introduced carefully. If the player feels that the challenge does not meet their expectations, adjustments can be made without hindering progress.
The Custom Tapestry mode also stands out as a good option for those with specific needs or who want a highly personalized experience. In both cases, South of Midnight shows that a game can be both challenging and inclusive, without sacrificing narrative depth.
With release , South of Midnight already demonstrates attention to modern design trends, balancing challenge, freedom, and accessibility. The variety of modes reinforces Compulsion Games' commitment to the individual experience of each player.



